GlitterBerri | January 31, 2010
Think of peaceful dust motes gently floating in the light of a sunbeam from an open window. Together and apart they drift, troubled by nothing. What would a world be like in which relationships were similar? In Western society, marriage is frequently considered the end-all-be-all of love. Relationships are seen as trial runs working up to [...]
Category: Writing |
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GlitterBerri | January 31, 2010
The goal of a RPG developer is to immerse players in a world of wonder and majesty, to open a window into another universe. However, to achieve this, one must avoid distractions that cause the gamer to be aware of reality. While a desire for godhood is the basic principle of games like The Sims, [...]
Category: Writing |
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GlitterBerri | January 26, 2010
The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We’ll pass on a small part of that interview from the top of Hobonichi’s nearby tree. (1-17) The [...]
Category: 1101 Interviews |
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GlitterBerri | January 7, 2010
It is possible to knock Kafei over. 1. On the morning of the 1st day, leave the Clock Tower. 2. Put on the Deku Mask and lead the dog (who is trying to attack you) over to the steps up to the Laundry Pool exit, which Kafei is coming down to check his mail. 3. [...]
Category: Majora's Mask |
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