Posted at 10:08 AM on Wednesday October 27th, 2010
• Page 1• Page 2 We adopted a style ubiquitous to fighting games to calculate things like the bending of the joints. —–Chrono Cross’s “Cross Sequence Battle System” ambitiously incorporated a variety of elements. Would you say this was done as a service to the players? “Tanaka (the producer) thought up the general concept, [...]
» Chrono Cross |
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Posted at 02:56 PM on Tuesday October 26th, 2010
Translator’s Note: This is an interview from The Legend of Zelda: Super Best Collection, the latest Zelda piano songbook to be released. Koji Kondo talks Mario, Zelda, and the composition process! Source: ZeldaPower ・Article & Photography: Ukee And now for our special preface interview, featuring the mastermind behind the music of Mario and Zelda, a [...]
» Ocarina of Time |
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