Part 5: Rescuing Aeris, Story Time at the Inn

The Midgar Train, Sector 7 Slums and the Honey Bee Inn, all areas that Motomu Toriyama was responsible for, provided us with condensed amounts of unused material. As we take a pause from his work, the game heavily decreases in unused content per area. Though no field in later parts of the game rival the sheer amount of unseen text as seen in the game’s beginning, there is still much left to analyse.

Now, let’s get out of Midgar. The individuals of the FFVII development team responsible for this article’s main events are Masaru Oka and Kazushige Nojima. The former left behind a more difficult version of Mayor Domino’s password challenge in Shinra HQ, while Nojima wrote aspects of Sephiroth’s character that would not be used until ten years after the original game’s release…

Fasten your seat belts, dear readers. From now on we’ll be speeding through the game’s scenarios.

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Making Mr. Gimmick!

This August, 2011 interview with Sunsoft programmer Tomomi Sakai was conducted by Shun Arita of Cyzo. Sakai birthed the little-known masterpiece Mr. Gimmick (also known as Gimmick!), a NES game…

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Unused Text in the Ending

Emon Heads For the Forbidden Lands もう少しだ… Only a little more to go. Emon Arrives at the Temple 問題ありません All is normal. This line appears nowhere in the final game.…

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Gold & Silver: Powered Up

Let’s move on to Gold and Silver. What sort of features did you devise for those two games? Watanabe: The first order of business was to expand the number of…

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