Posted at 09:59 PM on Saturday November 5th, 2011
On December 1st, 1999, Nintendo released a disk drive add-on for the Nintendo 64 known as the 64DD. Unfortunately, unlike its successful Super Nintendo predecessor, the BS Satellaview, the system didn’t sell very well. Consequently, it never saw an overseas release, and even today there are still Nintendo fans who are unaware of its existence. [...]
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Posted at 03:56 PM on Thursday March 17th, 2011
Media kindly provided by Lavacopter. Commercial 1 Commercial 2 Commercial 3 Commercial 4
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Posted at 03:40 PM on Tuesday March 15th, 2011
Media kindly provided by Lavacopter. 1998 January 6th Yellow Navi appears to denote a friend rather than an enemy in this shot. “I am from the cheerful Goron tribe. I haven’t seen you around before, but I’m sure you’re a good guy, goro.” “The pretty grass at my feet is an alpine plant known as [...]
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Posted at 03:36 PM on
Media kindly provided by Lavacopter. 1997 January 21st Link has a new item on the B button, this time possibly a finite number of shields. He attacks an enemy resembling a metallic knight. Link stands in a Mario 64-esque town, with a beta heart design and rupee counter, likely set to a default number. You [...]
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Posted at 03:29 PM on
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Posted at 03:27 PM on
Media kindly provided by Lavacopter. 1995 Shoshinkai The world’s very first look at a Zelda game on the Nintendo 64. The game was built on a heavily modified Mario engine, visible in the relative simplicity of the graphics at this stage.
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Posted at 12:00 AM on Saturday January 1st, 2011
The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We’ll pass on a small part of that interview from the top of Hobonichi’s nearby tree. (1-21) Miyamoto [...]
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Posted at 12:00 AM on
Introducing part of the staff through launch party pics. Names in order from left to right. These people made Zelda! Toshihiko Nakago, Supervisor Satomi Maekawa, Character Design Shigeru Miyamoto, Producer/Supervisor Masashi Goto, Coordinator Eiji Onozuka, Game System Director (Dungeon Design) Mitsuhiro Takano, Coordinator Mitsuhiro Hikino, Sound Program Assistant Maekawa Kazuaki Morita, Boss Enemy Program Koizumi [...]
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Posted at 06:41 AM on Tuesday November 30th, 2010
The prerendered backgrounds of Ocarina of Time. As they were extracted directly from the Majora’s Mask Debug ROM, this is their actual resolution. Smaller than we’re used to seeing, but very crisp. Do you recognize all of them?
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Posted at 01:58 PM on Tuesday November 9th, 2010
The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We’ll pass on a small part of that interview from the top of Hobonichi’s nearby tree. (1-20) Looks [...]
» Ocarina of Time |
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