Developing a Realistic RPG

| 2010年1月31日

The goal of a RPG developer is to immerse players in a world of wonder and majesty, to open a window into another universe. However, to achieve this, one must avoid distractions that cause the gamer to be aware of reality. While a desire for godhood is the basic principle of games like The Sims, […]

The Burning Thoughts of the Staff (Part 1)

| 2010年1月26日

The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We’ll pass on a small part of that interview from the top of Hobonichi’s nearby tree. (1-17) The […]

To Zanarkand

| 2010年1月25日

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