Pg. 138 The Legend of Zelda Concept Art

| 2012年4月30日

A translation of a concept art page from Hyrule Historia. Images taken from History of Hyrule’s The Legend of Zelda art anthology. The Legend of Zelda Concept Art Link: In early art for The Legend of Zelda, Link was drawn right-handed. However, to make things more convenient in terms of sprite art and the configuration […]

Pg. 141 The Legend of Zelda Concept Art

| 2012年4月30日

A translation of a concept art page from Hyrule Historia. Images taken from History of Hyrule’s The Legend of Zelda art anthology. The Legend of Zelda Concept Art The 3rd illustration down is a sword-eating Like-Like. The drawing below that, depicting a hand extended from a wall, may be an early design of a Floor […]

Pg. 139 The Legend of Zelda Concept Art

| 2012年4月30日

A translation of a concept art page from Hyrule Historia. Images taken from History of Hyrule’s The Legend of Zelda art anthology. Development Documents Development documents drawn by Shigeru Miyamoto. These include items that have never before been released to the Japanese public. From the design of the enemies to the configuration of the dungeons, […]

Pg. 140 The Legend of Zelda Concept Art

| 2012年4月30日

A translation of a concept art page from Hyrule Historia. Images taken from History of Hyrule’s The Legend of Zelda art anthology. Concept Art Darknuts, Peahats, Leevers, Octorocks… even enemies familiar to players from later games are drawn here. Related ArticlesPg. 167 Oracles Concept ArtA translation of a concept art page from Hyrule Historia. Images […]

Early Footage From the Oracle Games

| 2012年4月27日

The following collection of screenshots, magazine scans, and beta footage concerning the Oracle series was gathered with the help of FizzBoing, Cuber456, and Triforce Legend’s Dark Linkaël. The commentary was compiled from feedback by members of The Cutting Room Floor’s forums, including Cuber456, Dark Linkaël, Xkeeper, Reshiram, and Gamma, who previously contributed to my page […]

The Development of A Link to the Past

| 2012年4月23日

The following interview with Shigeru Miyamoto took place in 1991. It was retrieved from Game Staff List Association Japan, a Japanese website that, among other things, aims to summarize, transcribe, and categorize interviews with video game developers. Development We started making the game at the same time as Super Mario World. Even back when we […]

Synonymous With the Domestic Game Console

| 2012年4月21日

The following article by Masaharu Takano is a Oct. 6th, 2008 reprint of “How the Famicom Was Born – Part 8″ which appeared in the Jan. 16th, 1995 edition of Nikkei Electronics. It was commissioned by Nathan Altice. The names and titles of the businesses and people mentioned in the series are unchanged from how […]

Deciding on the Specs

| 2012年4月21日

The following article by Masaharu Takano is a Oct. 3rd, 2008 reprint of “How the Famicom Was Born – Part 7″ which appeared in the Dec. 19th, 1994 edition of Nikkei Electronics. It was commissioned by Nathan Altice. The names and titles of the businesses and people mentioned in the series are unchanged from how […]

Faria

| 2012年4月20日

The following translation of the Faria box and manual was commissioned by Xkeeper of The Cutting Room Floor, a contributor-run wiki dedicated to the preservation of unused and debug game content. [Comical] Fantasy RPG Faria Sword of the Seal [Comical] Fantasy RPG Faria Sword of the Seal …Several thousand years ago, Revya the mage was […]

Part 6 : Chocobo Farm to Corel Prison

| 2012年4月4日

We are speeding through the world of FFVII, hence why the article titles will read as “Location A to Location B” for a good while from now on. In this case we start with the Chocobo Farm, move on to the intermediate areas of the Mythril Mines, Fort Condor, Junon, Costa del Sol, Mt. Corel, […]