Early Concept Art

| May 29, 2013

This article takes you through a brief history of the inspiration for Pokémon Red, Blue, and Green, and provides translations for concept art. Index Page # Category Title Page 01 Intro Life Before Pokémon Page 02 Design Doc Tajiri’s Pokémon Vision Page 03 Concept Art Adventuring With Pokémon Page 04 Concept Art A Battle Between […]

Gold & Silver: Powered Up

| March 26, 2012

Let’s move on to Gold and Silver. What sort of features did you devise for those two games? Watanabe: The first order of business was to expand the number of places you could go and increase the number of Pokémon. We also tried to realize the things we couldn’t do in Red and Green due […]

Staff Secrets

| November 22, 2011

Here we’ve gathered the untold stories from Pokémon’s creators. Show off your newfound knowledge to your friends! 1. Mew was born because of a programmer messing around! It was Morimoto, a programmer, who brought Mew into the world. It seems that the final game had just a little room to spare, so he secretly slipped […]

The Future of Pokémon

| November 21, 2011

Did you predict that Pokémon would be such a big hit? Watanabe: I didn’t think it would be such an explosive hit when we were first making it. I felt the games would be a success if we were able to do what we liked. Sugimori: Of course, I knew that in order for the […]

Fine-Tuning the Pokémon

| November 8, 2011

Did you have everything planned out from the very beginning, right down to the little details? Or did you gradually add things along the way? Masuda: Game Freak’s modus operandi is that we add ideas and break things down. For example, at one point we took out the health gauge during battles and tried using […]

Creating the Pokémon

| November 7, 2011

There are many different types of Pokémon, like water and grass. Did you have that in mind from the beginning? Sugimori: The idea came to us during development. Battles would get monotonous if there were only strong and weak Pokémon, so by affixing types to the Pokémon we were able to give the fighting more […]

Creating the Game

| November 6, 2011

What was your first impression when you heard about the idea of Pokémon from planner Satoshi Tajiri? Sugimori: Pokémon is an idea that was inspired by the Game Boy’s hardware. Tajiri said “Wouldn’t it be interesting if we could use the Game Boy link cables, up till now only used by players to compete against […]