Early Concept Art
Posted By GlitterBerri at 1:15 PM on Wednesday May 29, 2013
Status Screen

| Number: | 124 |
| Name: | Dragonchi |
| HP: | 200 |
| TP: | 200 |
| Level: | 47 |
| Attack: | 100 |
| Speed: | 75 |
| Intelligence: | 28 |
| Defense: | 125 |
| Special Attack: | Fire Breath (TP – 20) |
| Value | 128,000 Gold |
Translator’s Notes
There is evidence that money was intended to be a more prominent game mechanic, however. The status screen concept art above displays the monetary value of the Pokémon in question. Tajiri also had this to say about the role of money in the games:
Tajiri: I was thinking about allowing players to trade Pokémon with money attached, but I gave the idea up in RGB as it doesn’t do anything to increase your understanding of the games.
This status screen differs from the final game in other ways as well. Instead of a Special stat, the Pokémon has Intelligence. Fire Breath, the only attack listed uses something called TP, which undoubtedly stands for Technical Points.

In Pokémon RGB, each move has a certain number of Power Points (PP) allotted to it. Run out of these, and the move becomes unusable. While PP are tied to individual attacks, TP seem to have been tied to individual Pokémon: a bank of points that could be drawn from. It is unclear whether Dragonchi would have had a list of basic actions, such as Attack and Defend, that it could use in addition to its stat-draining special attack, and whether or not these would have also used up TP.
Index
| Page # | Category | Title |
| Page 01 | Intro | Life Before Pokémon |
| Page 02 | Design Doc | Tajiri’s Pokémon Vision |
| Page 03 | Concept Art | Adventuring With Pokémon |
| Page 04 | Concept Art | A Battle Between Trainers |
| Page 05 | Concept Art | A Day in the Life |
| Page 06 | Concept Art | A Battle Between Pokémon |
| Page 07 | Concept Art | Trading Pokémon |
| Page 08 | Concept Art | At the Pokémon Hotel |
| Page 09 | Concept Art | Catching Pokémon |
| Page 10 | Concept Art | At the Pokémart |
| Page 11 | Concept Art | Status Screen |
| Page 12 | Concept Art | Battle Screen |
| Page 13 | Concept Art | Opening Sequence |
| Page 14 | Concept Art | Overworld |
| Page 15 | Sprite Art | Sprites |
| Page 16 | Outro | A Brief Conclusion |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
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“The Celadon Hotel and the player’s house are also the only buildings in the game, aside from Pokémon Centers, to have PCs” Nitpick: That’s not exactly true. There’s also a PC on the top floor of Silph Co.
Should mention that Gojirante is a portmanteau of “Gojira” (the japanese name for Godzilla) and “Biollante” (one of his enemies from 1989).
On Page 14 on the map, there is squares in 8 towns. I’d say these are where the gyms were located, showing that the gyms stayed pretty much the same apart from the removed city gym was moved to Cinnibar/Seafoam.
C looks like the entralink in how it isn’t connected to anything else and the fact it was in the dead center of the map, maybe a precursor to the dream world?
The term “illusory monsters” is interesting because it is an actual term in the Pokémon series. In Japan, “illusory Pokémon” is a term, distinct from “legendary Pokémon”, that refers to the Pokémon that you can only get from an event. (Mew, Celebi, etc.) This was just translated as “Legendary” until recently. For the past few years, you’ll notice that Pokémon no longer officially calls these Pokémon “Legendary”. Now they use the term “Mythical”, which is equivalent to the Japanese “illusory Pokémon”.
Just wondering if anyone else caught the teenage mutant ninja turtles reference with blastocyst being called ‘caravaggio’
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Pinky, I noticed that too. The creators must’ve been TMNT fans.
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[…] está el libro Satoshi Tajiri: The Man who Created Pokémon (ISBN: 4840127751) y por supuesto la traducción de Glitterberri del documento como base de este artículo. Etiquetas: Game Freak, Nintendo, PKMN […]
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