Jewelry Master Twinkle – Special Interview

| at 9:00 AM on Monday July 27, 2015

The following interview was retrieved from Arika’s homepage. It was translated as a commission. For those unfamiliar, Jewelry Master Twinkle is a puzzle game. Jewelry Master Twinkle Series – Special Interview Today, we present a special interview in commemoration of the release of an indie game for the Xbox 360 known as Jewelry Master Twinkle […]

V-Jump Video Screenshots

| at 9:00 AM on Saturday July 25, 2015

The following screenshots are taken from the V-Jump Preview Video 2 section of the Chrono Compendium page. Apologies for the slightly more amateurish translation in this post. I did this a long time ago, but I believe it was lost when my site when down. (Or perhaps never published in the first place?) I’ve filled […]

Unused Dialogue & Script Retranslation

| at 6:07 PM on Monday July 20, 2015

Art by cellar-fcp In celebration of The Last Guardian’s official re-unveiling, let’s treat ourselves to a closer examination of the game designer Fumito Ueda’s acclaimed first release! One of the primary hallmarks of Ueda’s creations thus far is the simplicity in their storytelling. In both ICO and Shadow of the Colossus, Ueda showcased his ability […]

Save Shrines & Location Names

| at 3:13 PM on Saturday January 18, 2014

Hidden Location Names Many of the resources of Shadow of the Colossus are categorized according to the area in which they are used. Peering into a list of the game’s files reveals hidden developer names for each area. These are often references to real-world locations that the in-game locations resemble, or are possibly based on. […]


| at 5:33 PM on Tuesday January 14, 2014

In addition to the basic items Wander uses in his adventure, players can gain an additional 16 items by defeating the Colossi in Normal Time Attack and Hard Time Attack modes. Each time a Colossus is defeated in these modes, an item appears in the pool at the back of the Shrine of Worship, as […]

Part 1: Mysterious Maps

| at 8:45 PM on Sunday January 12, 2014

(A very special thanks to Gamma, member of The Wind Waker level viewer and editor project known as Wind Viewer. Without his encyclopedic knowledge of The Wind Waker and the numerous discoveries he has made within the game’s files, this article series would never have been possible!) We know that Nintendo is no stranger to […]

Early Concept Art

| at 1:15 PM on Wednesday May 29, 2013

This article takes you through a brief history of the inspiration for Pokémon Red, Blue, and Green, and provides translations for concept art. Index Page # Category Title Page 01 Intro Life Before Pokémon Page 02 Design Doc Tajiri’s Pokémon Vision Page 03 Concept Art Adventuring With Pokémon Page 04 Concept Art A Battle Between […]

The Case of the Missing Skateboard

| at 4:24 PM on Monday April 29, 2013

In the late 1990s, the Pokémon craze was in full swing. Following the release of the original Red, Green, and Blue, Game Freak announced that they would be creating a pair of sequels that went by the development title Pokémon 2: Gold & Silver. Fanart by ぬぬぬ on pixiv Speculation abounded as to what these […]

Mission File Printout Intro

| at 12:00 AM on Sunday April 14, 2013

Below you will find the translated intro of Star Fox: Mission File Printout (ISBN 4-09-102424-6), an official Nintendo guidebook published by Shogakukan in 1993 and later archived by psycommando. The pictures were drawn by Benimaru Itoh, a cartoonist famous for a number of Nintendo illustrations, including Star Fox and Metroid comics that appeared in Nintendo […]

Monsters: Part 2

| at 10:37 PM on Friday April 12, 2013

The text on this page is taken from pages 38 to 40 of the Zelda Box guidebook, released in Japan in 2002. The Developers Discuss the Big Octoroks & The Floormasters Art by Pyrofishies on DeviantArt. Aonuma: The “Octo” in “Big Octorok” comes from “octopus”. It means “eight”, but Big Octoroks actually resemble squid more […]