Pg. 132 Battle Against Bellum

| January 18, 2012

The following was translated by Patas. It has yet to be double-checked by another translator. Era: Game: The Era of the Great Voyage Phantom Hourglass A translation of a concept art page from Hyrule Historia. Images taken from History of Hyrule’s The Legend of Zelda art anthology. Auru Auru’s Cannon Design Sketches Rusl …

Pg. 131 Adventure on the S.S. Linebeck

| January 18, 2012

The following was translated by Patas. It has yet to be double-checked by another translator. Era: Game: The Era of the Great Voyage Phantom Hourglass •The Adventures on the S.S. Linebeck Link became friends with the fairy Ciela, Oshus’ companion, and earned the help of Captain Linebeck. They sailed across the ocean on board of […]

Pg. 130 The Beginning of the Age of Exploration

| January 18, 2012

The following was translated by Patas. It has yet to be double-checked by another translator. Era: Game: The Era of the Great Voyage The Wind Waker / Phantom Hourglass •Tetra’s Pirates and Link Set Sail Hyrule was washed away and Princess Zelda, now back in her pirate Tetra’s appearance, was welcomed by her crew. The […]

Pg. 71 The Ancient Battle

| January 18, 2012

The following was translated by Snow. It has yet to be double-checked by another translator. Era: Game: The Era of the Goddess Hylia Skyward Sword •Goddess Hylia and the Battle Against Evil As time passed by, the Era of the Goddess Hylia begun. From the depths of the earth, evil creatures arose with its sights […]

The Graphic Designers Tell It Straight (Part 3)

| January 17, 2012

The Excellent Effects Behind an Atmosphere So Good it Felt Real Nakano, were you involved with all of the game’s effects? Nakano: Yes, and there was another guy as well. I got involved in development halfway through, so almost everything Ueda had done was already put together in one place. I was specifically in charge […]

Konami: The Nintendo Era

| January 16, 2012

The following discussion between two early Konami programmers took place in 2003. It was retrieved from Game Staff List Association Japan, a Japanese website that, among other things, aims to summarize, transcribe, and categorize interviews with video game developers. It was a commission. The Participants Kazuhisa Hashimoto: Born on November 15th, 1958. Blood type B. […]

The Graphic Designers Tell It Straight (Part 2)

| January 16, 2012

Expressing the Enormity of the Ancient Lands Players get a sense of the atmosphere of the game world, but what was it actually like to create? Hasegawa: I don’t think the modeling process itself differed much from other games, but, in my opinion, we were able to project the atmosphere of Shadow of the Colossus […]

The Graphic Designers Tell It Straight

| January 16, 2012

What do the graphic designers have to say about creating the Colossi and ancient lands that drew players into the world of the game? Creating, Testing, and Tuning the Models: A Cycle of Repetition Were the characters that appear at the beginning of Shadow of the Colossus the first to be created? Ueda: The human […]

The Participants

| January 15, 2012

Fumito Ueda Position: Director Involved With: Every aspect of the game’s development, including the design, plot, storyboards, etc. Favorite Colossus: Minotaur A (#1) He Says: “It’s an important Colossus because it acts as the game’s hook. I worked on it since the very beginning. It took a lot of effort.” Kenji Kaido Position: Project Manager […]

Pg. 81 The Great Sorcerer’s End

| January 15, 2012

The following was translated by Snow. It has yet to be double-checked by another translator. Era: Game: The Force Era The Minish Cap •The Light Force Rediscovered Link collected the Four Elements and placed them in their pedestals within the Elemental Sanctuary. With their powers, the Picori Blade turned into the sacred Four Sword with […]