Jewelry Master Twinkle – Special Interview

| July 27, 2015

The following interview was retrieved from Arika’s homepage. It was translated as a commission. For those unfamiliar, Jewelry Master Twinkle is a puzzle game. Jewelry Master Twinkle Series – Special Interview Today, we present a special interview in commemoration of the release of an indie game for the Xbox 360 known as Jewelry Master Twinkle […]

An Inside Look at Konami’s Nintendo Games

| August 15, 2012

It’s 2003 and Kazuhiro Aoyama, a former Konami programmer, discusses several of the company’s famous NES titles from an insider’s point of view. His statements were retrieved from Game Staff List Association Japan, a Japanese website that, among other things, aims to summarize, transcribe, and categorize interviews with video game developers. Click on each game’s […]

The Music of Mr. Gimmick

| August 14, 2012

This June 29th, 2011 interview with Sunsoft composer Masashi Kageyama was conducted by Shun Arita of Cyzo. Kageyama composed the music for the little-known masterpiece Mr. Gimmick (also known as Gimmick!), a Famicom game that only saw release in Japan and Scandinavia. It was commissioned by sharc. You can listen to the Mr. Gimmick soundtrack […]

The Development of Pac-Man

| August 8, 2012

In this 2003 retrospective, the creator of the world-famous arcade title reveals unknown trivia concerning the game’s development, details his influences, and elaborates on the challenges he faced during the creation of Pac-Man. It was retrieved from Game Staff List Association Japan, a Japanese website that, among other things, aims to summarize, transcribe, and categorize […]

The Man Who Made Ghosts’n Goblins

| July 20, 2012

The following is a translation of a March 3rd, 2009 blog post by Fuunoshin, retrieved from the site NESGBGG. The post includes excerpts from interviews with various game developers, with the majority of excerpts originating from an interview with Tokuro Fujiwara, the creator of series such as Resident Evil. It appeared in Vol. 12 of […]

Part 10 – Developing the Famicom Modem

| June 29, 2012

The following article by Masaharu Takano is a Oct. 8th, 2008 reprint of “How the Famicom Was Born – Part 10″ which appeared in the September 11th, 1995 edition of Nikkei Electronics. It was commissioned by Nathan Altice. The names and titles of the businesses and people mentioned in the series are unchanged from how […]

Marvelous – Another Treasure Island: Developer Interview

| June 27, 2012

The following interview was taken from the official Marvelous: Another Treasure Island guidebook (ISBN 4-09-102565-X), published on Dec. 20th, 1996. The translation was commissioned by the members of the Marvelous: Another Treasure Island translation project, who plan to release a translation patch for this little-known SNES gem. Behind the Scenes of Treasure Island For the […]

The Short-Lived Disk System

| June 12, 2012

The following article by Masaharu Takano is a Oct. 7th, 2008 reprint of “How the Famicom Was Born – Part 9″ which appeared in the March 27th, 1995 edition of Nikkei Electronics. It was commissioned by Nathan Altice. The names and titles of the businesses and people mentioned in the series are unchanged from how […]

Synonymous With the Domestic Game Console

| April 21, 2012

The following article by Masaharu Takano is a Oct. 6th, 2008 reprint of “How the Famicom Was Born – Part 8″ which appeared in the Jan. 16th, 1995 edition of Nikkei Electronics. It was commissioned by Nathan Altice. The names and titles of the businesses and people mentioned in the series are unchanged from how […]

Deciding on the Specs

| April 21, 2012

The following article by Masaharu Takano is a Oct. 3rd, 2008 reprint of “How the Famicom Was Born – Part 7″ which appeared in the Dec. 19th, 1994 edition of Nikkei Electronics. It was commissioned by Nathan Altice. The names and titles of the businesses and people mentioned in the series are unchanged from how […]