Miyamoto Talks Zelda Once More

Posted at 12:00 AM on Saturday January 1st, 2011

The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We’ll pass on a small part of that interview from the top of Hobonichi’s nearby tree. (1-21) Miyamoto [...]

Launch Party Pics

Posted at 12:00 AM on

Introducing part of the staff through launch party pics. Names in order from left to right. These people made Zelda! Toshihiko Nakago, Supervisor Satomi Maekawa, Character Design Shigeru Miyamoto, Producer/Supervisor Masashi Goto, Coordinator Eiji Onozuka, Game System Director (Dungeon Design) Mitsuhiro Takano, Coordinator Mitsuhiro Hikino, Sound Program Assistant Maekawa Kazuaki Morita, Boss Enemy Program Koizumi [...]

Miyamoto’s Magic

Posted at 01:58 PM on Tuesday November 9th, 2010

The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We’ll pass on a small part of that interview from the top of Hobonichi’s nearby tree. (1-20) Looks [...]

The Burning Thoughts of the Staff (Part 2)

Posted at 03:28 AM on Monday May 24th, 2010

The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We’ll pass on a small part of that interview from the top of Hobonichi’s nearby tree. (1-18) The [...]

The Burning Thoughts of the Staff (Part 1)

Posted at 07:00 PM on Tuesday January 26th, 2010

The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We’ll pass on a small part of that interview from the top of Hobonichi’s nearby tree. (1-17) The [...]

Tough to Fix (Part 2)

Posted at 09:24 AM on Thursday February 12th, 2009

The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We’ll pass on a small part of that interview from the top of 1101′s nearby tree. (1-16) Looks [...]

Half Done by Mario

Posted at 02:39 AM on Tuesday July 15th, 2008

The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We’ll pass on a small part of that interview from the top of 1101′s nearby tree. (1-14) Looks [...]

Parts They Want You to See (Part 2)

Posted at 01:23 PM on Monday June 9th, 2008

The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We’ll pass on a small part of that interview from the top of 1101′s nearby tree. The Legend [...]

Parts They Want You to See (Part 1)

Posted at 01:19 PM on Wednesday February 13th, 2008

The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We’ll pass on a small part of that interview from the top of 1101′s nearby tree. (1-12) The [...]

Animation (Part 3)

Posted at 01:17 PM on Thursday September 13th, 2007

The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We’ll pass on a small part of that interview from the top of 1101′s nearby tree. (1-11) Looks [...]