The Graphic Designers Tell It Straight (Part 5)

| November 20, 2012

The Team Members Talk Shadow of the Colossus Is there anything in Shadow of the Colossus that you’d like players to see, or play styles you’d like them to try? Nakano: We put a lot of effort into the atmosphere of the world, so I’d like the players to take it all in. Niwa: When […]

The Graphic Designers Tell It Straight (Part 4)

| January 23, 2012

The Animations That Breathed Life into the Models Agro’s animations looked very lifelike. Fukuyama: At Ueda’s suggestion, our team went horseback riding for a day to get some actual experience. Poor animations underwent countless retakes. Tanaka: I think it can be interesting when a horse doesn’t want to listen to you. Ueda: Originally, Agro was […]

The Graphic Designers Tell It Straight (Part 3)

| January 17, 2012

The Excellent Effects Behind an Atmosphere So Good it Felt Real Nakano, were you involved with all of the game’s effects? Nakano: Yes, and there was another guy as well. I got involved in development halfway through, so almost everything Ueda had done was already put together in one place. I was specifically in charge […]

The Graphic Designers Tell It Straight (Part 2)

| January 16, 2012

Expressing the Enormity of the Ancient Lands Players get a sense of the atmosphere of the game world, but what was it actually like to create? Hasegawa: I don’t think the modeling process itself differed much from other games, but, in my opinion, we were able to project the atmosphere of Shadow of the Colossus […]

The Graphic Designers Tell It Straight

| January 16, 2012

What do the graphic designers have to say about creating the Colossi and ancient lands that drew players into the world of the game? Creating, Testing, and Tuning the Models: A Cycle of Repetition Were the characters that appear at the beginning of Shadow of the Colossus the first to be created? Ueda: The human […]

The Participants

| January 15, 2012

Fumito Ueda Position: Director Involved With: Every aspect of the game’s development, including the design, plot, storyboards, etc. Favorite Colossus: Minotaur A (#1) He Says: “It’s an important Colossus because it acts as the game’s hook. I worked on it since the very beginning. It took a lot of effort.” Kenji Kaido Position: Project Manager […]

The Making of the Colossi

| October 17, 2011

These 15 members of the development team can’t miss an opportunity to talk about Shadow of the Colossus. Starting off with the voices of Mr. Fumito Ueda and Mr. Kenji Kaido, the men in charge of the game’s direction, we present to you an updated version of the interview published in the December 2nd, 2005 […]