Famous Nintendo icons like Miyamoto and Koji Kondo (as well as lesser-known character and level designers) reveal information on the development stages of Ocarina of Time, including character creation, previous incarnations of the game’s environment, and initial concepts. Developers also point out things they’d like you to pay attention to and share interesting personal anecdotes about their experience with the game’s creation.

Source: 1101 (1998)


時のオカリナの開発に携わったスタッフによる1101は届けてくれた座談会です。日本語版はここにあります。

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