Early Concept Art

Posted By at 1:15 PM on Wednesday May 29, 2013

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Trading Pokémon

Caption: This piece of concept art depicts Pokémon’s #1 characteristic in a humorous manner: the negotiation of a trade.

“Wanna trade for this guy?”
“For a Nidoran? Don’t be ridiculous!”

Trading Storyboards

Link Transfer Animation Storyboard (1)
Pokémon trades using the Link Cable were the main reason that Pokémon became such an explosive hit. These early storyboards show the trade screen, including a unique intake pipe.

Link Transfer Animation Storyboard (2)
By examining this illustration of a trade taking place on the Game Boy, one can see the importance the developers put on aspects such as ease of comprehension, as well as how the process of trading would be conveyed on-screen.

Link Transfer Animation Storyboard (3)
A document illustrating the concept of sending messages to your trade partner, as well as ways in which the developers would encourage players to see Pokémon as living beings, rather than simply data.

Translator’s Notes

As you can see, these storyboards feature a few differences from the final trading sequence, such as the Pokéball rolling towards the intake pipe, and the ability to manually send messages to the trainer on the receiving end of the trade.

Due to the simplicity of their illustrations, and the fact that no Pokémon share many similarities in name or appearance to Papyou and Buhii, one can hypothesize that they were just joke Pokémon meant for illustrative purposes. The one exception is Magby, which is called Bubii in Japanese.

Index

Page # Category Title
Page 01 Intro Life Before Pokémon
Page 02 Design Doc Tajiri’s Pokémon Vision
Page 03 Concept Art Adventuring With Pokémon
Page 04 Concept Art A Battle Between Trainers
Page 05 Concept Art A Day in the Life
Page 06 Concept Art A Battle Between Pokémon
Page 07 Concept Art Trading Pokémon
Page 08 Concept Art At the Pokémon Hotel
Page 09 Concept Art Catching Pokémon
Page 10 Concept Art At the Pokémart
Page 11 Concept Art Status Screen
Page 12 Concept Art Battle Screen
Page 13 Concept Art Opening Sequence
Page 14 Concept Art Overworld
Page 15 Sprite Art Sprites
Page 16 Outro A Brief Conclusion
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Comments

Cool Custom Drawing

14 Responses

  1. Freezair says:

    “The Celadon Hotel and the player’s house are also the only buildings in the game, aside from Pokémon Centers, to have PCs” Nitpick: That’s not exactly true. There’s also a PC on the top floor of Silph Co.

  2. Gojiguy says:

    Should mention that Gojirante is a portmanteau of “Gojira” (the japanese name for Godzilla) and “Biollante” (one of his enemies from 1989).

  3. samm says:

    On Page 14 on the map, there is squares in 8 towns. I’d say these are where the gyms were located, showing that the gyms stayed pretty much the same apart from the removed city gym was moved to Cinnibar/Seafoam.

  4. maggiedroid says:

    C looks like the entralink in how it isn’t connected to anything else and the fact it was in the dead center of the map, maybe a precursor to the dream world?

  5. TB says:

    The term “illusory monsters” is interesting because it is an actual term in the Pokémon series. In Japan, “illusory Pokémon” is a term, distinct from “legendary Pokémon”, that refers to the Pokémon that you can only get from an event. (Mew, Celebi, etc.) This was just translated as “Legendary” until recently. For the past few years, you’ll notice that Pokémon no longer officially calls these Pokémon “Legendary”. Now they use the term “Mythical”, which is equivalent to the Japanese “illusory Pokémon”.

  6. Pinky says:

    Just wondering if anyone else caught the teenage mutant ninja turtles reference with blastocyst being called ‘caravaggio’

  7. […] guess I could talk about that Double Fine Kickstarter, but I’d rather note Pokemon concept art.  If only because of my desire to imprison the original creative team, along with most people at […]

  8. […] Todas essas curiosidades foram tiradas de um livro em japonês: Satoshi Tajiri: The Man who Created Pokémon. A tradução das páginas desse livro foi feita pelo site Glitter Berri’s Game Translations. […]

  9. […] está el libro Satoshi Tajiri: The Man who Created Pokémon (ISBN: 4840127751) y por supuesto la traducción de Glitterberri del documento como base de este artículo. var dd_offset_from_content = 70;var […]

  10. Tenko says:

    Pinky, I noticed that too. The creators must’ve been TMNT fans.

  11. hey ya’ll

    where be all da updates on games n shizz

    i dont see anythin’ new for almost a dang year yo

    diggity dog dig

  12. […] está el libro Satoshi Tajiri: The Man who Created Pokémon (ISBN: 4840127751) y por supuesto la traducción de Glitterberri del documento como base de este artículo. Etiquetas: Game Freak, Nintendo, PKMN […]

  13. […] there was supposed to be a lot more of the little critters. According to Ken Sugimori, he createdwell over 200 Pokémon for the game, but limited storage space meant only 151 could be stuffed in. Most of the left over ‘mons would […]

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